The Legend of Zelda: Ocarina of Time
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| The Legend of Zelda: Ocarina of Time | |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto (producer/director) |
| Picture format | Derivative of Super Mario 64 engine |
| Released | Nintendo 64 Nintendo Gamecube iQue Virtual Console |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
| Ratings | ESRB: E ELSPA: 3+ OFLC: G8+ PEGI: 7+ (Gamecube), 12+ (Wii) |
| Platform(s) | Nintendo 64, Nintendo GameCube, iQue, Virtual Console |
| Input methods | Gamepad |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Ocarina) is the fifth game in The Legend of Zelda series and is also the first Zelda title for the Nintendo 64. It is considered by many to be, not only the best Zelda game, but the greatest overall video game of all time.
The game begins with the series' trademark silent protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf , the Zelda franchise's prime antagonist, from obtaining an item called the Triforce, a magical object that grants its bearer's wishes. Link travels back and forth between a period of seven years in order to prevent Ganondorf from reigning in Hyrule.
Ocarina enjoyed wide critical acclaim as well as commercial success. It has sold over 7.6 million copies, and was the best-selling game in 1998 despite its November release. It received perfect scores from numerous gaming media publications, most notably Famitsu, and went on to place highly or top several "greatest games of all time" lists, including those from Electronic Gaming Monthly, IGN, and Edge. In early 2006, it was ranked by Nintendo Power as the best game to appear on a Nintendo console.
[edit] Gameplay
Ocarina of Time is a 3D action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective using a control scheme that was considered revolutionary at the time, but is now common among contemporary games. Link primarily battles with a sword and shield; he can also use projectile weapons, bombs, and magic spells. When battling, the player can cause Link to focus on an enemy through a new feature called "Z Targeting" (L Targeting in the Game Cube version). When using this technique, the camera will follow the target and Link will constantly face it. Projectile attacks will be automatically directed at the target and do not require manual aiming. Although much of the game is spent in battle, some parts encourage the player to use stealth—an uncommon situation for the series. Link must avoid guards at times in both Hyrule Castle and the Gerudo Fortress. If spotted, Link is thrown out or imprisoned, and thus forced to start over.
[edit] Super Smash Bros. series
Although Ganon is a major enemy throughout many games in the Zelda series, he does not appear in any Smash Bros games until Super Smash Bros Brawl. Instead his Gerudo form, Ganondorf, makes his first appearance as an unlockable character in Super Smash Bros. Melee. Sheik, Zelda's alter-ego in OoT, is also a playable character in Super Smash Bros. Melee. Link's OoT incarnation is the one used for both Super Smash Bros. and Super Smash Bros. Melee. Young Link, one of the characters exclusive to Melee, is also modeled after how he looks in OoT. Other elements from OoT, such as ReDeads, Like like, and Octoroks appear in Melee as enemies. Items such as Deku Nuts (from Brawl) and the Bunny Hood (Melee) debut in this game. It is also available as a masterpiece in Brawl.
| Masterpieces in Super Smash Bros. Brawl
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| Starter games: | Ice Climber · Kid Icarus · Kirby's Adventure · Star Fox 64 · Super Mario Bros. · Super Metroid · The Legend of Zelda |
| Japan-only games: | EarthBound · Fire Emblem: Monsho no Nazo |
| Unlockable games: | Donkey Kong · F-Zero · Super Mario Bros. 2 · Super Mario World · The Legend of Zelda: Ocarina of Time |

