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Super Jump Punch

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Mario performing his Super Jump Punch as a Recovery
Mario performing his Super Jump Punch as a Recovery
Mario performing his Super Jump Punch as an attack
Mario performing his Super Jump Punch as an attack
Luigi doing a very powerful Fire Jump Punch.
Luigi doing a very powerful Fire Jump Punch.

The Super Jump Punch is a third jump that Mario and Luigi can perform in all three titles. Dr. Mario also shares this move with them in Melee. It is executed by pressing B while holding the control stick upwards; thus, it is their up B attack. When performed by either of the "Marios," they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives about 10% damage. The last hit of the attack deals a little knockback, but it can Star KO opponents if used near the upper blast line (especially in Brawl).

Contents

[edit] Dr. Mario

Dr. Mario's was almost the same as Mario's, but the final part dealt more knockback and the first part has enough power to K.O. Jigglypuff in one hit. It also had a different sound; it made no sounds of an actual coin, but instead sounded like he was pummeling someone.

[edit] Luigi

Luigi's Super Jump Punch only deals 1 point of damage, and only makes a character flinch very slightly. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. Luigi can turn around after the initial hitbox, however, it's usefulness is questionable. In Super Smash Bros. Melee, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery. In Brawl, Luigi turns upside down at the peak of his jump, falling on his head. This allows for more horizontal movement after the move but has more landing lag compared to his Melee Super Jump Punch. The Fire Jump Punch if used in the air is slightly weaker than if used on the ground (in all three Super Smash Bros. games). It is possible to combo with it by small jumping, performing an n-air, and then using a sweetspotted punch at percentages around 40% with many characters.

[edit] Special Usage

Additionally, Dr. Mario (in Melee) and Mario (in all three Smash games) can "aim" their Super Jump Punch straight up vertically by holding the control stick in the opposite direction they are facing during the "spark" of the Super Jump Punch's animation. On a side note, in relevance to the technique and appearance of the attack, some people also call this move the Pay-Day Punch.

[edit] Origin

In the original Super Mario Bros. Mario and Luigi could hit blocks from below. Some of the blocks had coins they would release. This is where the coins that are released when this move is performed with Luigi. Also, in the original Super Mario Bros., both Mario and Luigi hit the blocks with their fist. This is the reason they punch like that when they are performing the move.


Luigi's Special Moves
Standard Special Move: Fireball
Side Special Move1: Green Missile
Up Special Move: Super Jump Punch
Down Special Move: Luigi Cyclone
Final Smash2: Negative Zone
1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.

2: In Super Smash Bros. Brawl only.

Mario's Special Moves
Standard Special Move: Fireball
Side Special Move1: Cape
Up Special Move: Super Jump Punch
Down Special Move: Mario Tornado (SSB, SSBM), F.L.U.D.D. (SSBB)
Final Smash2: Mario Finale
1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.

2: In Super Smash Bros. Brawl only.

Dr. Mario's Special Moves
Standard Special Move: Megavitamins
Side Special Move1: Super Sheet
Up Special Move: Super Jump Punch
Down Special Move: Dr. Tornado
Final Smash2: None
1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.

2: In Super Smash Bros. Brawl only.

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