Stamina Mode
From SmashWiki, the Super Smash Bros. wiki
- For the stat held by the Pokémon Trainer's Pokémon, see Stamina (stat).
Stamina is a Special Melee option in SSBM, and a Special Brawl option (under the name of Stamina) in SSBB. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then KOing them). Once a character reaches 0 HP (except for Giga Bowser) or are KO'd, they are out of the game.
In Melee, choosing Stamina Mode fixes the stamina at 150 HP; in Brawl, players can select the HP via the Handicap option, ranging from 1 to 300.
Contents |
[edit] Super Projectile Match
Super Projectile Match is an official type of gameplay, originating from Super Smash Bros. Melee and returning in Super Smash Bros. Brawl.
[edit] How to perform
This gameplay mode is available for 2-4 players. Choose a Stamina mode battle under Special Melee in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has leveled ground and many places to hide (e.g Hyrule: Temple, etc.)
[edit] Notes
This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.
[edit] Trivia
- When one brings an opponent to 0 HP, the game will slow down temporarily and the opponent will use the Star KO scream.
- A defeated character makes no sounds and can be knocked around. Since they lie down when defeated, they can block projectiles.
- Drone characters (such as the secondary Ice Climber and Pikmin) will blindly stand beside their defeated leader.
