Samus Aran (SSBM)
From SmashWiki, the Super Smash Bros. wiki
- This article is about Samus' appearance in Super Smash Bros. Melee. For other uses, see Samus Aran.
| Samus Aran | |
|---|---|
| |
| Universe | Metroid |
| Appears in | SSB SSBM SSBB |
| Debut | Metroid (1986) |
| Availability | Starter |
| Tier | Middle (8) |
Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros. Melee. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if you utilize her bomb jumping and grapple beam. Announced at E3 2001, Samus also has a weird assortment of techniques such as the Super Wavedash and the Extended Grapple.
Contents |
[edit] Special Moves
[edit] Samus Match-ups
- see Samus Match-ups
[edit] Pros & Cons
[edit] Pros
- Powerful projectiles
- Extremely long horizontal and vertical recovery
- Fast, fairly long Wavedash
- May have the most amount of "tricks" in the game
- Great edgeguarder
- Has least average landing lag from her L-canceled aerials - all are 7 frames
- Has the best crouch cancel
- Has a very good sex kick
- Extended grapple gives her the longest and most tricky grab
- Heavy character
- Can perform a Super-Wavedash (SWD)
[edit] Cons
- Dies off the top at low percentages (Due to being very floaty)
- Easily shieldgrabbed
- Worst roll in game
- Grab is very situational because of startup and long lag afterwards if she misses
- Hard to combo most characters. In the case of space animals, it is hard to initiate the combos because the guaranteed ones require a grab.
- Bomb recovery can be disrupted by certain projectiles (particularly Samus' homing missile)
[edit] PAL changes
- Can no longer perform the Extended Grapple
- Can no longer bomb out of a grapple
[edit] Changes from N64 to Melee
- New Side B (Missile)
- Can use Grapple Beam for a wall-grapple.
- New Down Tilt
- Charge Shot is a little weaker.
- Screw Attack no longer traps and gives more recovery.
- Charge Shot's range is no longer infinite and now disappears in a few seconds if it doesn't hit an opponent.
[edit] Techniques
[edit] Trophy Descriptions
- Samus Aran
- This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L. (Metroid, 08/89)
- Samus Aran (Smash Red)
- Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power. (B: Charge Shot, Smash B: Missile)
- Samus Aran (Smash Blue)
- While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps. (Up & B: Screw Attack, Down & B: Bomb)
| Characters in Super Smash Bros. Melee | |
|---|---|
| Veterans | |
| Newcomers | |
| | |
|---|---|
| Characters | Samus Aran (SSB · SSBM · SSBB) / Zero Suit Samus (SSBB) |
| Side characters | Assist trophies: Metroid Bosses: Ridley · Meta Ridley |
| Stages | SSB: Planet Zebes SSBM: Brinstar · Brinstar Depths SSBB: Norfair · Frigate Orpheon · Melee Stages: Brinstar |
| Stage locations | Planet Zebes · Planet Tallon IV |
| Items | Screw Attack |

