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Neutral aerial

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The neutral aerial (abbreviated as "nair", "Nair", "n-air" or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Like Bairs, there are few useless Nairs throughout the cast, although there are some characters with fairly poor Nairs that could usually be replaced with a more useful aerial, such as Kirby and Bowser. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.

List of neutral aerials in SSBB:

Mario: A Sex Kick, with varying directional knockback.

Luigi: A Sex Kick with powerful upward knockback.

Peach: Spins around in midair. Good priority, similar to Ness's.

Bowser: Spins in his shell. Low knockback and priority.

Donkey Kong: Spins with both arms extended.

Diddy Kong: A midair cartwheel, strong kick-like properties.

Yoshi: A Sex Kick. His foot expands, which gives large range.

Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.

Link: A very fast and hard Sex Kick.

Zelda: Spins with magic at the end of her arms. Massive priority.

Sheik: A somewhat weak Sex Kick.

Ganondorf: 2 kicks, one after the other, of about the same power.

Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.

Samus: A Sex Kick

Zero Suit Samus: Swishes her whip around herself.

Pit: Spins his bow around. Multiple hits available.

Ice Climbers: Spin around with their hammers.

R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.

Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.

Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).

King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.

Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to Utilt.

Fox: A Sex Kick.

Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.

Wolf: Similar to Sonic's. Curls up and spins around. Has Sex Kick atributes, but the hits after the first few frames do really weak multi-hit damage instead of just being weaker. Long duration, useful for damage racking. A good filler move in combos.

Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.

Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.

Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a Sex Kick.

Ivysaur: Spins facing diagonally downwards.

Charizard: Spins with tail slightly jutting out. Gives a fire effect.

Lucario: Spins with aura at the end of his hands.

Jigglypuff: A normal kick. Can be used in the WOP for blocking, not for knockback.

Marth: Spins twice with sword. Very useful.

Ike: A simple spin.

Ness: Similar to Peach's, spins around in place. Huge priority.

Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.

Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.

Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.

Sonic: Curls up into a ball like in the Sonic games. Has Sex Kick properties. Similar to Wolf's.

[edit] Notable characters' neutral aerials

  • Captain Falcon's neutral aerial is very useful in comboing thanks to the fact that there are two kicks on it and the second has a knockback which is perfect for landing correctly and still jumping again and attack again.
  • Samus' neutral aerial is an excellent sex kick which lasts a large amount of time and is strong enough to prevent enemies from getting closer.
  • Luigi's neutral aerial shares similar properties with Samus' but has less range.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
  • Mewtwo's neutral aerial is an electrical discharge attack that can be very disruptive and can help in his recovery.


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