| Name | How to Unlock | Picture | Description
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| Smash Ball | Random |  | A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
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| Assist Trophy | Random |  | A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
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| Stickers | Collect All Stickers |  | In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
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| CDs | Random |  | Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing.
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| Rolling Crates | Random |  | Special crates that look like normal ones but have four wheels attached to the undersides. Try to destroy these and they will go rolling along, smashing everyone in their path. When a rolling crate is destroyed, it will reveal the same sorts of items found in normal crates. You can also jump on a rolling crate for a fun ride.
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| Blast Box | Complete Target Smash Lvl 2 with every character. |  | An explosive-filled box that will detonate when the box is broken. The box can be smashed with normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow.
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| Sandbag | Complete HRC with every character |  | An item that appears in the Home-Run Contest, where the goal is to do lots of damage to Sandbag, then send it flying as far as you can. It also appears in the regular game. If you smash it, a storm of confetti and items will burst out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service.
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| Food | Random |  | Treats that decrease your damage. The nutritional value of each food, and how much damage it heals, is carefully measured. What's better for you, sushi or a donut? Party Balls contain a lot of food, so if you eat it all yourself, you can really lower your damage. There may be times when you laugh and walk away from food, and times when you watch someone else eating and cry.
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| Timer | Play Brawl for 30 Hours |  | An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum.
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| Beam Sword | Random |  | A sword with a blade of glowing energy. The length of the blade changes depending on the fighting spirit of the wielder. It has four attacks: a standard attack, a strong side attack, a side smash attack, and a dash attack. When doing a side smash attack, the beam sword's blade grows to three times its normal length--that's the best reach of all battering weapons.
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| Home-Run Bat | Hit Sandbag 1,500 feet |  | A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.
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| Fan | Random |  | An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up.
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| Ray Gun | Random |  | A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
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| Cracker Launcher | Have 1,000 KOs in Brawls |  | A portable launcher you can carry under your arm. Fire it to launch HUGE missiles... Well, OK, actually it just launches flashy fireworks. You can adjust the barrel angle to change your shot trajectories to blast those in front of you and even above you. It's a great item to have around. Be warned--the recoil pushes you in the opposite direction in which you're firing.
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| Motion Sensor Bomb | Random |  | An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
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| Gooey Bomb | Random |  | A bomb encased in a blob of goo. This material is highly adhesive, so you can throw it at and stick it to opponents. Once it's attached to someone, this nefarious device will explode after a set amount of time. Be wary, though--if you come into contact with the character carrying the bomb, it may stick to you. This truly is a high-risk item.
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| Smoke Ball | Random |  | An item that activates when tossed and fills the area with clouds of obscuring smoke. The smoke slowly changes color over time, from white to yellow, orange, red, purple, and finally blue before restarting the cycle. The smoke hangs around quite a while before dispersing. You can pick up an active smoke ball and hurl it again. Be careful not to lose track of yourself, though.
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| Bumper | Hit a total of 15,000 feet in HRC |  | An item that originally appeared in Super Smash Bros. on the Nintendo 64. After many years, it now makes its triumphant return. Bumpers are used in pinball to send balls flying, and they perform the same role in Smash Bros. They react to anything that touches them, including the people who set them. As they can also be set in midair, using them requires good tactics.
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| Team Healer | Random |  | A healing item. Hit a teammate with this item in Team Battle to reduce your ally's accumulated damage. You can throw it at an enemy, but the damage inflicted will be minimal, so you're better off using it to help your friends. This item will not react if attacked. Oh, and one more thing--you can't reduce your own damage by tossing the item up and letting it hit you. Sorry.
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| Crates | Random |  | Item holders. You can destroy these to get at the items they contain, but be careful, because they will sometimes explode when broken. In Super Smash Bros. Melee, crates were uniform in design, but this time around, their appearance will change to match the stages. They'll sometimes look futuristic--other times, they'll look like presents with fancy ribbons
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| Barrels | Random |  | Item holders similar to crates-- their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
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| Capsule | Random |  | A small item filled with...items. Break it open to get what's inside. However, there's a 12.5 percent chance that a capsule will contain explosives, so it's important to think about where you're throwing the capsule to break it open. You won't find crates or barrels in capsules, but you may find capsules within barrels and crates.
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| Party Ball | Random |  | A giant ball stuffed to bursting with items and food. Throw it or attack it, and after a few seconds, it will burst open with fanfare, spilling items all around. The fluttering confetti adds to the celebratory atmosphere. Some Party Balls are filled with nothing but bombs, though, so handle with care. Perhaps if you just pulled the string...Naw, that doesn't work.
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| Smash Coins | Play 10 coin brawls |  | Items that appear each time you smack an opponent in a Coin Battle. The person who has the most coins when the game ends is the winner. There are gold, silver, and bronze coins, which are worth five, three, and one point respectively. Attacks that cause the most damage also produce the most valuable coins. You don't lose coins when you take damage.
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| Red Alloy | Defeat 5 enemies in Cruel Brawl |  | A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.
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| Blue Alloy | Beat 100-man Brawl with all characters. |  | A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.
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| Yellow Alloy | KO 100 opponents in Endless Brawl. |  | A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!
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| Green Alloy | Complete 15-minute Brawl |  | The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!
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| Name | How to Unlock | Picture | Description |
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| Primid | Trophy Stand |  | The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types.
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| Sword Primid | Trophy Stand |  | A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport?
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| Boom Primid | Trophy Stand |  | A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.
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| Scope Primid | Trophy Stand |  | A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
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| Big Primid | Trophy Stand |  | The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?
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| Metal Primid | Trophy Stand |  | A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
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| Fire Primid | Trophy Stand |  | A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.
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| Glire | Trophy Stand |  | An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.
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| Glice | Trophy Stand |  | A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can.
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| Glunder | Trophy Stand |  | An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!
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| Poppant | Trophy Stand |  | A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents.
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| Bytan | Trophy Stand |  | A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another.
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| Roader | Trophy Stand | | A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler.
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| Bombed | Trophy Stand |  | An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you-- at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads.
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| Greap | Trophy Stand |  | A terrifying enemy with two giant sickles. It uses these well- sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.
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| Bucculus | Trophy Stand |  | A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive-- boy, it's rotten to the core.
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| Towtow | Trophy Stand |  | A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps a result of its tantrum- hindered fashion sense, the Towtow sports a pompadour when angry.
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| Floow | Trophy Stand |  | An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear.
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| Auroros | Trophy Stand |  | A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin.
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| Buckot | Trophy Stand |  | An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
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| Jyk | Clear Boss Battles with 20 Characters |  | A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
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| Gamyga | Trophy Stand |  | A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
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| Feyesh | Trophy Stand |  | An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye-creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!
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| Trowlon | Trophy Stand |  | An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen.
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| Roturret | Trophy Stand |  | An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.
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| Spaak | Trophy Stand |  | A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back--attacking that should make it pretty easy to take down.
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| Puppit | Trophy Stand |  | A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
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| Shaydas | Trophy Stand |  | An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely!
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| Mites | Trophy Stand |  | Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors-- red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard.
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| Shellpod | Trophy Stand |  | An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret.
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| Shellpod (No Armor) | Trophy Stand |  | Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder.
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| Nagagog | Trophy Stand |  | An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red.
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| Cymul | Trophy Stand |  | First, notice the metallic sheen-- a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.
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| Ticken | Trophy Stand |  | An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing.
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| Armight | Trophy Stand |  | A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.
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| Borboras | Trophy Stand |  | A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously.
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| Autolance | Trophy Stand |  | An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery!
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| Armank | Trophy Stand |  | A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!
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| R.O.B. Sentry | Trophy Stand |  | A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.
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| R.O.B. Launcher | Trophy Stand |  | An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.
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| R.O.B. Blaster | Trophy Stand |  | A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.
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| Mizzo | Random |  | Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.
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| Galleom | Trophy Stand |  | An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
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| Galleom (Tank Form) | Clear Boss Battles on Intense Difficulty |  | Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built- in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
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| Duon | Trophy Stand |  | A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
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| Tabuu | Trophy Stand |  | The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
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| Tabuu (Wings) | Clear Boss Battles with all Characters |  | Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
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| Master Hand | Clear Classic Mode with 20 Characters |  | A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
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| Crazy Hand | Clear Classic Mode on Intense |  | A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
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| Dark Cannon | Clear Boss Battles on Hard Difficulty |  | In this world, those who fall in battle return to their forms as trophies. This Dark Cannon is powerful enough to turn a fighter back into a trophy with a single shot. Originally created by the Subspace Army, they were then given to Bowser and Wario for the purpose of collecting fighters who exist in this world.
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| Cargo | Random |  | A hovering carrier that can carry any and all freight with ease. Flying it is very simple, since it only uses one stick. There is the Bowser version (that went after Donkey Kong's bananas) and the Wario version (that King Dedede stole). The Wario version is outfitted with a magic arm.
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| Shadow Bugs | Clear Boss Battles on Normal |  | Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game & Watch to create the Subspace Army.
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| Ancient Minister | Clear the Subspace Emissary |  | The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues.
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| Subspace Gunship | Clear boss battles with 10 characters |  | Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this.
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| Subspace Bomb | Clear Boss Battles on Easy Difficulty |  | A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.
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| Trophy Stand | Random |  | An item that, when hurled at Subspace goons, will turn whomever it hits into a trophy. Trophies can be collected, then viewed in the gallery. To successfully get an enemy, you need to hit it when it's been sufficiently weakened. If you can skillfully manipulate your foe's damage, you can even capture a boss character.
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| Stock Ball | Random |  | The Subspace Emissary is played in Stock mode. When you're defeated, your stock decreases by one. If your stock reaches zero, the game ends. However, you can increase your stock by one by picking up a Stock Ball when you come across one. There's a big difference between having a stock of zero and one, so be sure not to leave any Stock Balls behind.
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| Key | Random |  | In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.
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| Name | How to Unlock | Picture | Description
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| Mario | Clear Classic Mode as Mario |  | A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
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| Mario Finale | Clear All-Star Mode as Mario | | Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
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| Bowser | Clear Classic Mode as Bowser | | The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
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| Giga Bowser | Clear All-Star Mode as Bowser. | | Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
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| Luigi | Clear Classic Mode as Luigi | | Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
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| Negative Zone | Clear All-Star Mode as Luigi | | Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
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| Peach | Clear Classic Mode as Peach | Image:Peach Trophy.jpg | ?
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| Peach Blossom | Clear All-Star Mode as Peach | | ?
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| Bowser Jr. | Random | | Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his mother--he feels so strongly about her that he kidnaps her. Somewhat spoiled by his father, Bowser Jr. comes off as being on the selfish side. His bib is decorated with drawn-on fangs and worn like a mask--it's most likely an effort to appear more menacing.
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| Striker Daisy | Random | Image:Striker Daisy Trophy.jpg | The princess of Sarasaland and an upbeat and cheerful go-getter. She has appeared in titles ever since Mario saved her after her kidnapping by the tyrannical alien, Tatanga. Although her iconic look is a yellow and white dress, she goes with a sportier look in Super Mario Strikers to compliment her spunky scoring strikes.
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| Toad | Random | | One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off a strong sense of peace. Most feature white heads with red polka dots, but there are other colors as well. Toad's incredible uprooting speed in Super Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman strength...however out of place it might seem.
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| Toadette | Random | Image:Toadette Trophy.jpg | A girl who's adored as a star among the Toads. She looks much like other toads, but her pink head and mushroom-themed accessories lend her an undeniable charm. She first appeared as a hidden character in Mario Kart: Double Dash!! With the Golden Mushroom, she could perform consecutive boosts to pull ahead of the field.
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| Wedding Peach | Random | Image:Wedding Peach Trophy.jpg | The princess of the Mushroom Kingdom adorned in a pure white wedding dress rather than her usual pink one. Peach also has her long, blond hair drawn up in a ponytail. And who might she be marrying? Bowser of all people, who was also forced into the marriage by the scandalous Count Bleck. Brainwashed by Nastasia, Peach is even forced into giving her vows.
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| Paper Mario | Clear Classic Mode using all characters | | A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease.
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| Paper Peach | Random | | ?
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| Fracktail | Random | | A giant, red, robotic dragon built to be the protector of a Pure Heart. Fracktail has a long body with little arms and wings, and he shoots out of the ground into the air to attack Mario. The only way to beat him is to first jump on his back. You can then pick up the Frackles on his back and score damage by throwing them at his weak point -- the yellow antenna orb.
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| F.L.U.D.D. | Random | | A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming.
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| Luigi's Mansion | Random | | A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home.
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| Shy Guy | Random | Image:Shy Guy Trophy.jpg | A character in a white mask with black eyes and mouth that appears in a number of Mario and Yoshi games. Although Shy Guys' actions are varied--from flying to carrying objects--their true faces are still a mystery. If only for an instant, who wouldn't want to see an unmasked Shy Guy?
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| Lakitu & Spinies | Random | Image:Lakitu & Spinies Trophy.jpg | A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them.
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| Striker Mario | Clear Classic mode on Very Hard difficulty | | A team captain in Super Mario Strikers, which features combat- style soccer that allows fighting and items. Mario proves to be a great all-around player, well balanced on offense and defense, and he wields a critical shot--the Mega Strike--that can chalk up a maximum of six goals! Mario is easily identified by the "M" marks on his spikes.
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| Waluigi | Random | | A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together.
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| Golden Hammer | Hit 15,000m combimbed with all fighter's Home-run Contest records | | A hammer that glows with golden light. It's easier to swing than a normal hammer, and more powerful too. If you tilt the Control Stick and press the attack button repeatedly, you float in midair. It's a very powerful item, but one that rarely appears. There's also a Golden Squeaky Hammer that does absolutely no damage at all. It's what you would call a fake.
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| Name | How to Unlock | Picture | Description
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| Link | Clear Classic Mode as Link |  | A young man who emerged to rescue Hyrule from peril. He's the bearer of the Triforce of Courage who fights to keep Ganondorf from conquering the world. His green outfit is a constant throughout the series. He's a skilled swordsman, horseman, and archer. He's also proficient with bombs and boomerangs.
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| Triforce Slash (Link) | Clear All-Star Mode as Link |  | Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place.
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| Zelda | Clear Classic Mode as Zelda | Image:Zelda Trophy.jpg | The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.
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| Light Arrow (Zelda) | Clear All-Star Mode as Zelda | Image:Light Arrow (Zelda) Trophy.jpg | Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
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| Sheik | Clear Classic Mode as Sheik |  | The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations.
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| Light Arrow (Sheik) | Clear All-Star Mode as Sheik |  | Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
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| Toon Link | Clear Classic Mode as Toon Link |  | Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
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| Outset Link | Random |  | Link in his traditional clothing. He wears a blue, V-neck, long-sleeved top with a shrimp pattern, coordinated with slender orange pants. It makes you think that, even on his home, Outset Island, Link was quite the fashion leader, and suggests that he may have changed into his green hero's clothing somewhat grudgingly.
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| Triforce Slash (Toon Link) | Clear All-Star Mode as Toon Link |  | Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
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| Ganondorf | Clear Classic Mode as Ganondorf |  | A man who wants to use the power of the Triforce to conquer the world. In Twilight Princess, he gives strength to the Twilight King, Zant, and tries to change the land into a world of darkness. He possesses Zelda, transforms into a magical beast, and attacks Link. In the end, however, Link deals him a finishing blow and defeats him.
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| Beast Ganon | Clear All-Star Mode as Ganondorf |  | Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters
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| Ashei | Random | Image:Ashei Trophy.jpg | ?
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| Ilia | Random | Image:Ilia Trophy.jpg | ?
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| Tingle | Random |  | A strange little man easily spotted by his trademark green bodysuit, bright nose, and pointy beard. Tingle has frequently appeared around Hyrule and always lets those he meets know that he's a fairy and selling homemade maps. In a recent adventure, Tingle escapes a sad and dreary life to embark on a magical adventure in the delightful, dreamlike paradise of Rupeeland.
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| Prince Ralis | Random | Image:Prince Ralis Trophy.jpg | ?
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| King of Red Lions | Random |  | A talking ship that rescues Link when he is thrown out to sea by the Helmaroc King. Rich with knowledge, he is a valuable partner, guiding Link in his adventures. As the ship is without a sail, Link must first acquire one on Windfall Island before venturing out on the Great Sea. It has been revealed that the King of Red Lions is actually the king of Hyrule.
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| Pirate Ship | Random |  | A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.
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| Yeta | Random | Image:Yeta Trophy.jpg | The wife of Yeto. She is a yeti who lives in the Snowpeak Ruins. In her illness, which was caused by the magic of a Twilight Mirror shard, Yeta was unable to leave her house. Although usually a kind lady, she became possessed by the mirror and was transformed into the great, icy Blizzeta. Yeta is also quite an accomplished sledder.
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| Zelda (Wind Waker) | Random | Image:Zelda (Wind Waker) Trophy.jpg | The rightful successor of the throne and descendant of the true royal bloodline of Hyrule. She strove to put an end to the ongoing battles with Ganondorf. As the bearer of the Triforce of Wisdom, she became a target of the resurrected Ganondorf. Although she was hidden in Hyrule Castle, Ganondorf managed to find and kidnap her.
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| Ganondorf (Wind Waker) | Random |  | The king of evil. Ganondorf aims to collect the Triforce pieces and rule the world. Already in possession of the Triforce of Power, he secures Zelda and her Triforce of Wisdom, thus luring Link to his castle. However, he is ultimately defeated by Zelda's Light Arrows and Link's Master Sword.
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| Salvatore | Random |  | A guy who runs the minigame where you try to sink groups of giant squid with a set number of shots for prizes. Not only is the game fun, but his little one-man play using the funky little illustrated props leaves quite an impression. If you say you didn't understand his explanation, the expression on his face is priceless.
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| Darknut | Random |  | A knight enemy clad in heavy armor that defends with a shield and attacks with sword techniques and kicks. Darknuts lose their armor as they take hits, but they grow faster in the process. Their sword skills are quite accomplished. The most fundamental way of dealing with Darknuts is having good command of spin attacks and back slices.
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| Shadow Beast | Random |  | A loyal minion sent in from the Twilight Realm by Zant. Shadow Beasts suddenly appear from portals in the sky and attack in groups. As long as one is left alive, any others will be revived, so you must leave at least two living and defeat them at the same time. If you wipe them all out succesfully a warp point will open.
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