Giant Punch
From SmashWiki, the Super Smash Bros. wiki
Giant Punch is Donkey Kong's Neutral B attack. It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
In Melee and Brawl, this move puts Donkey Kong into a helpless state if used in mid-air.
| Donkey Kong's Special Moves | |
|---|---|
| Standard Special Move: | Giant Punch |
| Side Special Move1: | Headbutt |
| Up Special Move: | Spinning Kong |
| Down Special Move: | Hand Slap |
| Final Smash2: | Konga Beat |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
