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Captain Falcon (SSBM)

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Captain Falcon
Captain Falcon
Universe F-Zero
Appears in SSB
SSBM
SSBB
Debut F-Zero (1990)
Availability Starter
Tier Middle (6)
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This article is about Captain Falcon's appearance in Super Smash Bros. Melee. For other uses, see Captain Falcon. Also, for information about Captain Falcon's clone, see Ganondorf.

Captain Falcon (キャプテン・ファルコン, Kyaputen Farukon, full name: Captain Douglas Jay Falcon, often shortened to "Capt. Falcon" or "Falcon") is a starter character in Super Smash Bros. Melee, famous for his running speed, falling speed, combo ability and the knee. Announced at E3 2001, Falcon currently ranks 6th place on the tier list.

Contents

[edit] Overview

Captain Falcon suffers from falling speed that renders him weak to enemy combos, and a poor up B recovery that is easily edge-guarded. Thus, Captain Falcon gets hit hard and dies quickly. Capt Falcon makes up for this with his unparalleled speed and versatile attacks which allow him to confuse, combo and defeat opponents. It is imperative for all Capt Falcon players to be able to SHFFL extremely well and to be wary of when certain knee setups are applicable.

Captain Falcon's matchups are strangely balanced - unlike other characters high up on the tier list, Capt. Falcon lacks "broken" attacks and fares only even matchups against even low-tier characters. There are many claims, for instance, that Captain Falcon is countered by low-tier characters like Ness, Pikachu and Mewtwo. His sixth place position is vindicated by the fact that he matches evenly against most top and upper tier characters, which allows him to fare well in tournaments comprised of these characters.

Falcon's true balance is his versatility as an offensive/counterattacking character. He has an amazing ability to break through defensive strategies with a jump-canceled grab or a well-placed knee (or even a forward-B), and a similarly effective counterattacking game, able to shield-jump into a down-air or neutral air and combo from there. His high speed makes him a threat anywhere, and he can use dash-dancing to simply dodge an attack and return with a JC'd grab before the opponent can react. The effect of this can quickly accumulate, as almost all of Falcon's moves combo into an aerial or a grab, which can lead to additional moves which re-combo into aerials and grabs, although he does not possess anything truly infinite, and proper DI can mitigate the damage. Nevertheless, playing with and playing against Captain Falcon requires an immense amount of technical knowledge, and this makes him a threat in every match.

[edit] Pros & Cons

[edit] Pros

  • Fastest dashing speed in the game.
  • Fast falling lends speed to his air game.
  • His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edge-guard faraway enemies.
  • The trajectory of his aerials complements his speed, allowing him to effectively combo all characters.
  • Aerials easily chain into one another on about every character. (Low percent fast fallers an exception)
  • Low lag aerials
  • Most resistant character to vertical KOs with his combination of weight and falling speed.
  • His fair (the knee) is a powerful, low-trajectory finisher
  • The best dashdancer in the game
  • One of the best out-of-grab games available.
  • The game's best moonwalker
  • Has one of the fastest backwards rolls in the game and a good forward roll
  • Can walljump
  • Down-B lets him regain his second jump which helps his bad recovery.

[edit] Cons

  • Due to Falcon's fast falling speed, enemies can combo him very easily.
  • His up-B cannot attack people hanging on the edge, making him extremely vulnerable to edge-hoggers
  • Low range
  • Slow and poor ground attacks
  • No projectile
  • Reliant on his knee to gain early kills.
  • Slow techrolls.

[edit] Changes from N64 to Melee

  • New Side B (Raptor Boost)
  • Slightly different voice.
  • Available as a starter
  • Third hit of Neutral Combo gives more knockback.
  • Falcon Dive gains a little more distance.
  • New Forward Smash
  • New Down Smash
  • Front Aerial is now the Knee of Justice. His Front Aerial in N64 is now his Neutral Aerial.
  • New Up Smash.
  • Now regains a double jump when Down B is used in the air.

[edit] Normal Moves

For a detailed moveset, see AngeloBangelo's Captain Falcon guide on Smash World Forums, at http://www.smashboards.com/showthread.php?t=53471.

[edit] Special Moves

[edit] Strategies

[edit] Speed Options

  • Captain Falcon has the fastest dash speed in the game. Trying to reach an item before your opponent shouldn't be a problem unless Fox is closer to the item.
  • Captain Falcon's aerial game is very fast. With that said, comboing work very well. His knee is a good KO move at medium-high damage. He also has one true spike. Use that as a follow-up in case the knee doesn't work, or to continue comboing.
  • Captain Falcon can run so fast he can run off the edge of the stage and since he is heavy and a fast faller an attack like Peach's Down smash will rip him apart.

[edit] Ground Options

  • Captain Falcon's grounds attack have some lag but, in return, have good knockback and damage. Captain Falcon's up smash hits twice which can KO at low percentages. His side smash is a little laggy, but has great range and knockback. His down smash is two kicks which hit both sides of Falcon so anyone within range will be hit. This attack has a very good reach and prioirty. Captain Falcon can run then attack while sliding near the opponent and can actually hit the opponent.


[edit] Projectile/Protecting

  • Although Captain Falcon is good in the air and ground, he has no projectiles or ways to effectively deal with projectiles which makes him vulnerable to campers with long range. Items like Ray Guns can help, but you shouldn't become over reliant on items because they will run out of juice.
  • Falcon has a quick, long backwards roll which is the best in the game. His forward roll is good too, so if he is dodging an attack that can really damage he can roll right past the person.

[edit] Grabs

  • Captain Falcon has some good grabs that are used to start chains and combos.
  • His up throw is an exellent combo starter so he can continually attack an opponent.
  • His forward throw is the best chain starter of Falcon. usually it is followed by a quick Raptor Boost or a spam of forward throws followed by a Dair.

[edit] Trophy Descriptions

Captain Falcon
Usually a relentless bounty hunter, Captain Falcon shifts gears to become a race pilot once the F-Zero Grand Prix begins. His beloved racer, the Blue Falcon, can exceed the speed of sound, and he knows how to drive it; he'll go down as one of the all-time greats. Now 36 years old, Captain Falcon wears his F-Zero X visor. (F-Zero, 8/91)
Captain Falcon (Smash Red)
Falcon's style is a balanced combination of raw power and speed. His attacks are slow, but when combined with Falcon's high mobility, he's a formidable combat force. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths. (B: Falcon Punch, Smash B: Raptor Boost)
Captain Falcon (Smash Blue)
The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory. Falcon uses his Falcon Dive to grab an enemy in midair and fling them away with an explosive blast. He can do this technique repeatedly without landing, so it can also be used as a recovery move. (Up & B: Falcon Dive, Down & B: Falcon Kick)
Characters in Super Smash Bros. Melee
Veterans
Captain FalconDonkey KongFoxJigglypuffKirbyLinkLuigiMarioNessPikachuSamusYoshi
Newcomers
BowserDr. MarioFalcoGanondorfIce ClimbersMarthMewtwoMr. Game & WatchPeachPichuRoyYoung LinkZelda (Sheik)
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