Aether
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Although this move is functionally similar to Kirby's Final Cutter, it does not give off a shockwave upon landing, even though Ragnell is capable of doing so in the Fire Emblem games.
[edit] Origin
Aether is a move specific to Ike in the Fire Emblem games. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that heals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However, neither effect is applied to Brawl. Additionally, in Ike's own games, Aether in fact starts off dashing towards the enemy instead of starting off aerially - but does entail the process of tossing up his sword, etc.
[edit] Trivia
- In Greek mythology Aether is the god of light and upper air, the air the gods breathe.
[edit] Notes
- The beginning part of Ike's Aether (when the sword is out of his hand), gives him super armor. As such, it is possible to avoid some of the most devastating Final Smashes as well as him not moving for a while when his sword strikes a Smart Bomb.
| Ike's Special Moves | |
|---|---|
| Standard Special Move: | Eruption |
| Side Special Move1: | Quick Draw |
| Up Special Move: | Aether |
| Down Special Move: | Counter |
| Final Smash2: | Great Aether |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
